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2 textures variations - default one and one looking more abandoned (see preview images)
Polycount - 100k - Mesh is optimized using decimation master inside Zbrush. Highpoly details are baked using Substance painter
PBR workflow - model has two 4K texture sets (monument and postament) - albedo, roughness, normal, metalness + amb occlusion and curvature maps
Downloadable content:
If you have any questions feel free to ask